← Back
2025-12-15 1 min read

Mechanical Walker in Blender

A six-legged mechanical walker rebuilt from a tutorial into a game-ready asset.

I started from Polyfjord’s tutorial and rebuilt the walker into a game-ready asset:

  • Re-authored joints with a tighter poly budget and mirrored UVs before duplication.
  • Converted curves to meshes, weight-painted the cabling, and maintained clean normals for export.
  • Exported disciplined texture sets (five 1K albedo maps) ready for Unity lighting.

Walker joint detail

Walker full render

The final looped walk cycle balances stylised motion with production constraints—~200k tris, tidy normals, and materials that drop cleanly into a realtime pipeline.